3 or more players πͺπ¨βπ©βπ§π¨βπ©βπ§βπ¦π¨βπ©βπ¦βπ¦π¨βπ©βπ§βπ§π¨βπ¨βπ¦π¨βπ¨βπ§ π¨βπ¨βπ§βπ¦π¨βπ¨βπ¦βπ¦π¨βπ¨βπ§βπ§π©βπ©βπ¦π©βπ©βπ§π©βπ©βπ§βπ¦π©βπ©βπ¦βπ¦ π©βπ©βπ§βπ§π¨βπ¦βπ¦π¨βπ§βπ¦π¨βπ§βπ§π©βπ¦βπ¦π©βπ§βπ¦π©βπ§βπ§
You must be able to vote to play.
(Voting eligibility is determined by a plurality vote of the players. You don't need to exercise your vote to play.)
The objective of the game is to build trust with other players.
βΆοΈποΈπ«ππ
Players occupy a common space and can communicate in "real" time.
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There are ample green, yellow, and red cards at hand. Per player you will want:
It is always your turn. You may often have to assert that it is your turn, and you may often be ignored. Be civil about it. Better yet, be compassionate. Build trust. Breed bliss. Have fun.
On your turn you have three moves:

If you do not ask for trust or consent, you have effectively recused yourself to the fart patio. Always be asking π
Once you have taken your turn, you will receive feedback from any or every other player.
At any time, other players may trump your move, literally and audibly: "Trump!"
No one starts with green cards. There is a public pool of green cards equal in number to the playership.
Other players may grant you a green card at any time if you satisfy their stipulation. First, a player, on their turn (which is always), must propose the offer of a green card, stating who it is offered to, and the stipulation. Another player must wholly corroborate the offer.
"Let's give Ken a green card if he brings us each a bite of his birthday cake."
If another player confirms the green card proposal and stipulation before anyone trumps it or someone else takes their turn, you may choose to comply or not. Choose wisely. This may be your only ticket off the fart patio.
When a green card negates a yellow card, they are tossed back into the public pool.
Each player starts with two yellow cards in their hand.
A green card negates a yellow card.
You may grant a yellow card to any player on their turn if:
Firmly say "Trump" and hand the yellow card to the violent/violating player.
For/four examples:
If two other players disagree with your grant of a yellow card, it returns to you.
You don't want a red card.
The red card is a one-way ticket to federal pound-me-in-the-nose fart patio.
If you violate another player's trust, you get a red card.
If two other players permissably toss you a yellow card on one of your turns, you get a red card.
If you have three yellow cards in your hand at any point, you have a red card instead.
If you have less than three yellow cards, you do not have a red card, unless you also have a red card.
When on the fart patio, you can do what you like, but you may not interact with players who are not on the patio.
If you are on the fart patio and in possession of three yellow cards (i.e., a red card), you are fucked. On goes the HuffHose.
Switch your phone to airplane mode, then turn it off. Gaze into the black mirror and nowhere else. If you are enjoying yourself, close that app and do not open it again. Good luck autogazing.
It never is. You are winning if you are playing. No one player can win. If you are in denial about playing, you are losing, and are more than likely not enjoying yourself, which itself is losing.
Trust reigns supreme. First consent. Then bliss. Safety third.
And remember, you can't win or lose π. Enjoy yourself!